Interlinked.
Download
Download for Windows
No card · 2 projects free
Free forever. For you and your AI.
Links open anywhere · no account to receive

Sharing files for WIP.

“Share this with Ana.”
walkthrough.mp41.4GB
renders/2.9GB
site-photos/480MB
brief.docx1MB
site-plan_v1.dwggone

Artists and engineers, one project.

rendersvideoCADdatasetsdocscode

Any browser opens it and adds to it.

“Share this folder with Ana.”
Your agent can do that.

+ 15 more

One installer registers 19 AI agents, and any of them can run the CLI: sharing, receiving, done for you.

.git was 2005. We run .lore.

Whole projects
Built for hundred-gigabyte worlds, so a 3.5GB folder is the normal case.
Binaries, properly
Renders, video and game builds get the history Git only gave text.
Only the change moves
A 1MB edit inside a 3.5GB project crosses as 1.1MB.

Lore is Epic’s, open sourced from Fortnite · we host it

File sharing with versions: no account, no install

Interlinked shares whole projects behind one link. The link opens in any browser: no account, no install, and it always shows the latest save. Every save is kept as a version, so earlier states stay one click away and the link address never changes. Only changed data moves: a 1MB edit inside a 3.5GB project transfers about 1.1MB, and the link is current about a second after you save. Projects are private by default and hosted in your own space; sharing a link makes exactly that project readable and nothing else. Underneath is Lore, the open-source version engine from Epic Games, hosted by us. AI agents can share and read shares through the ifile CLI, and reading a share is free. Transfers are encrypted in transit over HTTPS. Hosting is $5.99 per month with 100GB of storage and 100GB of monthly transfer included, then $5.99 per 100GB block for either; there are no per-seat charges at any team size. The free plan hosts 2 projects with no card, and the desktop app with whole-machine search is free forever.

Their side
No account. No install.
The link opens in the browser, on the latest save. Sending it is the whole onboarding.
128MB project · opened in 5.6s
interlinkedfiles.com/s/atrium-towerv48 · latest
renders/2.9GB
site-photos/480MB
site-plan.dwg210MB
brief.docxjust now1MB
brief.docx · previewv48
Every savev48v47v46v45
Works withWindows 10 & 11x64 · NTFSBuilt on Lorethe engine Epic Games open sourced from Fortnite
Yours by default

Nothing leaves.

Until you press send. Then exactly the project you shared, and nothing else.

Just send.

One link. Always the latest.

Sending work? Drop the folder.

interlinked
The desktop app

Receiving it? Open the link.

Any browser · no account

Rather not do it yourself? Ask your agent.

ifile share
Agents · the CLI
Yours by default

Nothing leaves.
Until you press send.

Just send. One link. Always the latest.

Sending work? Drop the folder.

interlinkedThe desktop app

Receiving it? Open the link.

Any browser

Rather not do it yourself? Ask your agent.

ifile shareAgents · CLI
How we built it
2005
Git was invented. Real history, as long as everything you make is text.
It never left the terminal
2026
Epic open sourced Lore

Then Epic Games rebuilt it. Lore is the version engine they open sourced from Fortnite: built by people who ship hundred-gigabyte worlds, so huge files are the normal case. We host it and wrapped it in a link: no commands, no jargon, and anyone you send it to just opens it. Dropbox simplicity. GitHub history. Epic’s engine underneath.

You’re meeting the Henderson team at 9 tomorrow.

The deck is yours, the renders are Priya’s, the numbers are Dana’s, and all three changed today. The link you sent Monday already carries every save. Nobody attaches anything tonight.

One link answers itthe whole pitch
any browser
…/s/henderson-pitch9 files · v12 · latest
pitch-deck.pdf
48MB · Dana's numbers folded in, 8:41 am
numbers.xlsx
2MB · v12 · this morning
renders/hero-v2.png
210MB · Priya, last night
speaker-notes.md
8KB · you, 11:02 pm
+ 5 more files
Ask your AI
what changed since Tuesday?
read …/s/henderson-pitch · 12 saves this week
Two working saves since: Dana finalized the numbers this morning, and your speaker notes landed last night.
The old way

Collecting, zipping, re-attaching. “Is this the final deck?” at 11 p.m.

The new way

The link went out Monday. Every save since is already in it: deck, renders, numbers.

Already sent.
Monday’s link is tomorrow’s deck

One address · the round trip

Everyone stays on the same files.

Interlinked treats the folder as a project with versions. Every save pushes just the change up to the link; every reader gets just the change down. Nobody re-sends, nobody re-downloads, nobody asks which file is right.

INTERLINKED
LINK
Always the latest
Every save kept
YOUPRSADALE
Sam
Priya
Client
Bot
one address for
every version
of the project
opened by anyone you send it to
Today · 8:41 am
Tue · 4:12 pm
Mon · 9:14 am

The full loop

1
You drop the folder
Atrium-Tower\3.5GB
2
You get a link, instantly
interlinkedfiles.com/s/atrium-tower
3
You send it once
“here’s everything for the 9am”
4The link stays current forever
interlinkedfiles.com/s/atrium-tower
sent three weeks ago, never re-sent since
8:41 amtodaybrief.docx updated1.1MB up
4:12 pmTuesdaytwo renders swapped96MB up
9:14 amMondaysite plan revision12MB up
2:30 pmlast weeksite photos added480MB up
11:02 amtwo weeks agobudget rework0.4MB up
+ 43 earlier saves, all one click away…
Behind the link: everyone you sent it to sees the latest

Sent once, weeks ago, edited every day since: never re-sent, never stale.

The heavy part is the re-send.

A 1MB edit, zipped and re-sent  ·  what crosses the wire
UNCHANGED, RE-SENT ANYWAY · 3.499GB
  Dead weight · 99.97%  The edit · 1MB

The receipts ·  measured on real projects

A save, on the wire
1MB edit inside a 3.5GB project
1.1MB
What movedWhat stayed home
A whole project, received
128MB, first open, new machine
5.6s
0MB128MB · complete
A rename
the name moves, the file stays put
161 bytes
hero_render.png hero_render_final.png
A cloud drive re-uploads the whole file

And the cost isn’t only bandwidth and waiting. Every re-send mints one more copy nobody can tell apart, and the truth of the project scatters across inboxes and drives. Keep one address, and the question “which file is right?” stops existing.

How we built it
2005
Git was invented. Real history, as long as everything you make is text.
It never left the terminal
2026
Epic open sourced Lore

Then Epic Games rebuilt it. Lore is the version engine they open sourced from Fortnite: built by people who ship hundred-gigabyte worlds, so huge files are the normal case. We host it and wrapped it in a link: no commands, no jargon, and anyone you send it to just opens it. Dropbox simplicity. GitHub history. Epic’s engine underneath.

Getting started
One installer.
19
AI agents connected.

Any of them can run the CLI: “share this folder with Ana” is a working instruction. And your first project costs $0: no card, 2 projects and 5GB hosted free, the app free forever.

Claude CodeCursorCodexCopilotWindsurfClineRoo CodeGemini CLIOpenClawZedContinueVisual Studio
One line, any agentifile share

+ 7 more, auto-registered by the installer · the CLI rides on PATH

One project. Four ways in.

Someone sent you a project? Paste the link, or bring the QR code in as a picture, on screen, or on your phone. And the link itself opens read and write in the browser: receiving is never the whole story.

Bring in a project
A link
the address they sent you
Ctrl+V
A code, as a picture
a screenshot or photo of their QR
drop it
A code on screen
on a call or in a window
point
A code on your phone
held up to this camera
hold up

Four ways, one destination · straight into the app

In practice
YOU SAY

Send Ana Tuesday's version of the site plan.

YOUR AGENT SENDS
/s/atrium-towerTuesday's savesite-plan.dwg
site-plan.dwg · as of Tuesdayv47
opens in her browserread & write
that exact save, foreverpinned

Nothing to memorize: your agent finds the save and sends the link, and the link works for anyone, forever.

Links, versions, permissions and the CLI: open the docs →

The engine your link runs on

3,000× lighter
One save, and the whole project is current.
3.5GB 1.1MB
What a 1MB edit costs on the wire
  • A zip or a drive upload re-sends every byte, changed or not.
  • Lore, the engine Epic Games open sourced from Fortnite, content-addresses every file: it knows exactly which bytes are new.
  • Only those cross the wire, and every save stays behind the same address.

Same folder, same files. Just never re-sent.

measured: a 1MB edit inside a 3.5GB project crossed as 1.1MB · a rename crossed as 161 bytes · a 128MB project arrived cold in 5.6s

Everything local is free forever. Hosting from $5.99/mo.
Download for Windows
“send them everything, once”
/s/atrium-towerv48 · latest
always the latest · whoever opens it
every save kept · one click back
no account needed “it just opens, in any browser”